Eden

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Eden
Geographical Data
Galaxy

Milky Way

System

Lanzard System

Planet

Lanzard III

Population

1.3 Million

Government

Night Watchman State

Leader

Tron Bonne

Affiliations
Allies

Dimensional Warriors, Star Alliance, World Regenesis Organization, Galeron Empire, Xanatos Enterprises, V.I.L.E., Piata Academy, Orrei, Kingdom of Zeal, Principality of Nino

Enemies

Hikaru, Black Arms

  [Source]
A map of Eden
A map of Eden

Nestled away on the mountains of an otherwise uninhabited island sits Eden, a Cetran stronghold and home of the dimensional warriors. The city itself, surrounded by obsidian walls, is an environmentally regulated paradise, homes and buildings spread out between large grassy plains. Though much of the city remains unexplored, it has been deemed safe and habitable by both the Dimensional Warriors, Doctor Jason Evermore, and the W.R.O.. The entire population of Edge was relocated to Eden when Reeve Tuesti learned of Hikaru's plan to lock down the country, and refugees from Edge comprise 99.9% of the cities current population.

Contents

Main City

Residential

Commercial

The commercial district is a section which has been devoted to shops and other locations. The city central mall and other locations are found here. The main shops include

  • Battlemaster Forge
  • Weapons R Us
  • The Magic Emporium
  • Clothes Villa
  • Toy Station

Corrine's Restaurant

The restaurant is its own building, outside of the mall. Its main purpose is to serve as a party hall for the various celebrations throughout the year.

Entering the Restaurant, people would find themselves welcomed with the scent of flowers, herbs and spices in a delicate, appetizing blend. There is about thirty round tables scattered throughout the large place, each having a bright white, slightly glowish top; giving the possibility for about a hundred and fifty people to sit and eat. The walls on either side are garnished with, attached to the wall, pots with herbs, a few tomato plants, pepper plants.

Each seats are well cushioned and comfy, the tables always clean, of Cetran design to be self-cleaning. Plates still have to be put away, but dropped food would disappear on its own. At the back of the room is a large counter with drink distributor, a fridge at one end. The fridge has sandwishes, fruits, cheeses, milk. On a table nearby, there's a coffee maker machine capable of making Expresso, more normal coffee, hot chocolate, and sugar cubes available in a panel. There is a toaster, and a tray with bowls and plates for quick breakfast needs.

Double-Doors lead toward the kitchen, a plaque on the top reads "Beyond this door, move carefully"

The kitchen itself is kept impeccable, yet again with the self-cleaning Cetran devices. The range has a button somewhat like that of an I-pod, press a finger to it and turn to turn the heat further up or down. The heat radiates through a glass-like plate, underneath green magic fires heat up the glass. On one side, a row full with books, some whitened by age and flour, others still in original state. There's books for almost every styles of food, from Terran Dishes to Intergalactic Trader ones. On the back are, hanging, cups. Just underneath them rows of glasses, with a dishwasher on the ground level, it too of Cetran design. A large door leads to a Cold Room, which as a failsafe cannot lock with a life form still inside. A Spice rack, a cupboard that holds enough plates for twice as many seats as the restaurant can hold.

The Mall

  • Barnes Weapons Emporium
  • Toy Central
  • Smiths Smithing
  • Lians Rare Weapons Center
  • Cyrez Outlet
  • Alliance Weapons Center
  • Trek Stop
  • Crystal Jewelry
  • Page One Books
  • Spell Stop

  • Unus Mundus Network Center
  • Cyber Bakuroth Administration Building
  • Wright Co. Defense Attorney
  • National Embassy

  • Liscomb Supermarket
  • Davids Pharmaceuticals
  • Nu Genetech

  • Calypso's (Seafood Restaurant)
  • Gabrielle's Bistro
  • Pizza Zone
  • Leslies Fine Dining

Command Center (Citadel)

The Atrium

The Atrium is the main entrance to the citadel tower, a gigantic sunlit park in the center of the tower. Winding stone paths lead to lift columns which guide people up and down. Several small rivers run through the glen and under the paths. Reaverbots can occasionally be seen doing maintenance to the garden.

There are stones that could serve as benches, as well as hills that would make nice picnic spots, but the area is generally shaded. Occasionally, an artificial shower, thundershower or rain is generated, though during these periods, the path is given an energy roof.

Exits to:

Main Plaza (Residential District) -- Via Main Hall
Control Room (Citadel Tower) -- Via Blue Lift
Machine Level (Machine Core) -- Via Red Lift

Control Room

Located on Level 2 of the tower in the center, the control room is the center of operations for the city. The room has several exits, leading to various (unexplored) sections of the tower, as well as a transit gate.

  • Level 1
Level 1 of the control room contains the various computer terminals that control the city functions. Stairs curl up along the walls to access level 2. The systems in the control room include..
Security (Door locks/etc)
Weather
Transit Network Status (Public Transit)
Environmental (Air quality/content, plant life)
Library (Ancient library)
Tactical (Defenses)
Unknown Terminal in center
  • Level 2
Level 2 contains various administration offices, as well as a general meeting room that can be locked down. The offices are fairly large soundproof glass booths, and all of the rooms have overhead projection systems. A single stairwell leads up the center of the room to level 3.
  • Level 3
Level 3 is merely an observation pedestal to observe the overhead projections, which cycle between the following settings (controlled from the pedestal)
Lifestream Topography
Universal Map (Stargate Overlay)
Universal Map (Lifestream Overlay)
Universal Map (Tactical Overlay)
World Map (Political Overlay)
World Map (Tactical Overlay)
World Map (Lifestream Overlay)

The Forest of Tranquility

Sub-Level

Environmental Support (Sub Level 1, 2)

Library Core (Sub Level 7, 8)

Engineering (Sub Level 9, 10)

Ramparts

The Ramparts are the black walls surrounding the city, a high cylindrical barrier. Approaching it from the outside, an artificial wind can be felt being generated from it, part of the city's weather control. The ramparts also serve as a magical defense system, capable of firing powerful energy streams at rapid speed.

Inside the ramparts are a catacomb of networks and passages leading between hangars and maintenance bays. The hallways are dark with clean gray metal without a speck of damage, and are lit with blue environmental lights. Pulses of green energy run along the bottom of the corridor

Exits To:

Residential Area (Various exits)
Machine Core - Mechanical Level (Various elevators)

External

The Lift

The Mountain

The Beach

Airstrip/Naval Dock

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